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Panzer corps strategy
Panzer corps strategy












panzer corps strategy

For example fairly useless AA units can cost same, or sometimes even more, amount of slots as a full fighter unit. This sounds fine, but then you look at the system and immediately realize that the devs were either drunk, trolling or have extremely vague idea about their own game. Different units have different core slots prices now and you need to mix and match. You now have two currencies to manage your army, as core slots aren't the number of units anymore. They claim the campaign has 60 scenarios or something, but of course in reality it's about 20, as it's a branching campaign just like in PC1 that you won't play more than once, cause you'll be bored out of your mind anyway. Panzer General had German campaign, but Panzer General 2 had 2 German campaigns, 2 Allied campaigns and a Soviet one to boot. Yup, same old campaign that you've played dozens of times already if you're a fan of the genre. This game costs premium, but all you get is only the Wehrmacht campaign yet again. Even disregarding the price, it's still not very good and a major let down. First of all, the This game's a rip off and a bad one at that. This game's a rip off and a bad one at that. Let’s consider it “supporting fire” trait. Game is not that bad on itself, it deserves 5 or six, but gets only 3 because most of the effort was put into wrong places. All in all? I’ve returned to PC1 to never look back. Thank you very much, it cost me half of Tiger prototypes cos that hex turned out to be town. When you move a unit there is no indication of terrain in target hex. Different types of objectives? Nope, never heard.

panzer corps strategy

Constant rush to capture all victory points in time while trying to figure out, whether you have to draw reinforcements and pay extra or can make do and save prestige, feels like work, not fun. Don’t mix it up, soldier! What else? Encirclements? Fine, but I can swear I’ve seen it somewhere nearby. And remember – LeFH 10,5 will support your units against attacks of soft-type enemies, PACs – against hard types, SFH-15s – against both, and K-17, costing a small fortune – against none of them. Artillery pieces cost sky high, and you need lots of them cos they’ve been nerfed compared to PC1. Captured units, that provided so much fun in PC1, became almost impossible to obtain and operate, unless you are fine with severely reduced unit headcount and minimal to no reinforcements available. FlaK 18, the acht-acht, in terms of core slots costs as a Tiger, while lacking armor, ability to use it offensively, unless certain heroes are embedded, and decimated by “support fire” trait. Ok, I understand, guys plan to sell lots of dlc like '39-’40-you name-it campaigns, Africa-corps 2, allied/soviet/pacific/alien-vs-predator corps 2 and so on, and live from it for years, but hey – for people to buy a dls to the game they at least have to remember it exists, which is not the case here. Amount of content is, well, underwhelming. No, really, PG1, released 25 years ago, with simple, but reasonably detailed, unit icons and nice animations, looked better. All in all, graphics are a step (or two) back. For me the only way to visually discern, say, Dorniers 217 from U-88 from Bf110 at normal viewing distance was to put different liveries on them. Ok, my eyes are not what they used to be, but still. Air units sometimes are barely visible unless you hit the Tab key, especially if located above multiple land units. Who on Earth asked you to do a classic wargame in 3D? Oh, oh, I’m so happy my PzIV turns its turret, wohoo! C’mon. I don’t expect miracles from the industry these days, but to screw up a perfectly fine game, in exactly the same way SSI did it with PG2/3 – one would expect devs to do their homework. I don’t expect miracles from the industry these days, but to screw up a perfectly fine game, in Waited it so long to be disappointed so much…. Waited it so long to be disappointed so much….














Panzer corps strategy